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GP2X News is a News and downloads site for the
GP2X, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Your review will be viewed by thousands of readers and gamers all over the world! So treat this review as if you were the reader, reading someone elses review. What do you want to know about the game when reading a review? Take this thought and apply it to your own review to help other gamers!
When reviewing please be sure to include the following items in the review:
Title of reviewed game + Platforum reviewed (PS3, Wii, DS, PSP, 360, etc.)
Attached is a Word document on how the forum BBCODE should look like. You can just copy and paste the BBCODE from the document and paste it into forum: (*copy in RED must be replaced with correct information in actual review).
From the WIKI page:
The story is good, but it seems to drag on a little painfully at times. Of course, I'm basing this on a fan translation... Though you can tell that there wouldn't be much difference otherwise.
Most of the back story is "optional". You get to hear more through cutscenes by talking to certain characters. This is good if you want to get straight to the action, but it leaves you a bit unsatisfied if you don't talk to everyone every chance you get.
Where the story shines is in the characters. They each have a distinct personality, which gives you a strong sense of attachment. Matelite and Taicho add some very welcome comic relief, Yoyo is a chick that actually grows on you and Rush really gets you into the action with his upbeat persona.
All and all, it's pretty solid and enjoyable.
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SOUND
The music, oh god the music. If you enjoy the music from Final Fantasy 6, Secret Of Mana etc... Then the music in Bahamut Lagoon is gonna grow on you.
The only problem is, that the same songs get played too often. For the most part you hear one song for the enemy phase and one for the player phase. It gets repetitive pretty quick... But it's enjoyable, so I don't really care.
The actual sound effects are top notch too. Sword attacks sound like sword attacks, fire spells sound like fire spells... And there's a great deal of them to go around.
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GRAPHICS
This is one of those games that make me which they would go back and do some more SNES games. It proves that with the right team, visuals can rival that of PSX games.
Did you think the enemies in Final Fantasy 6 looked awesome? What about the backgrounds? Well, take all of those graphics, add even more polish (doesn't seem possible, but they pulled it off) and animate nearly everything. Yes, I said animate. Probably 95% or so of all the enemies and characters are animated to some degree. You'll take one look at them standing still and say "Holy crap! That looks freakin' sweet!!!". Then once they attack and show off their fluid animation, you'll most likely crap your pants.
It also takes advantage of some awesome MODE7 effects for backdrops during the cutscenes. Probably some of the best I've seen.
The only reason I didn't give the graphics a perfect score, is because some of the animations are a little whacky. If you've fought a chimara, you'd agree that it's hard to tell what the hell is going on with it's legs. This reason, and the fact that Star Ocean/Tales Of Phantasia have it beaten are why it gets a 9.0.
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GAMEPLAY
This is gonna be a long one...
Gameplay is what makes this game so enjoyable. It's your standard strategy RPG affair (ala Final Fantasy Tactics), but with a few major twists.
First off, each troop consists of multiple characters. When it's your turn you can move, attack, heal, blah blah blah... The thing is, there's two different ways to do everything.
You can attack/heal on the field as in FFT mentioned above (this is mainly done with long range attacks/spells), or you can go straight up to the enemy and begin a turn based battle. Turn based battles net you more EXP, gold, items and are generally stronger... While field attacks get you fewer of said things, but can't be counter attacked.
Another big twist are the dragons. Each troop get's there own dragon, to which they can issue commands (Go!, Come!, Wait! etc...).
That's not the cool part though... In between each battle, you get the chance to feed your dragons items you've won. Each item has a different effect on it's stats. Fire Rods will give your dragon points in "Fire", "Attack" and "Wisdom". Ice Armor will give it points in "Ice", "Defence" and "HP". You get the picture.
The elements cap out at 100. After it gets one point in any element, it will learn an attack in said element... For each 10 points after that, the level of that attack will raise by one. Changing it's animation and strength.
For each elemental attack a dragon learns, it's troop will learn attacks based on that element as well... So if you have a troop with a wizard in it and the dragon is of the fire element, that troop will be able to use a fire base range attack on the field and fire based spells in battles. Also, if your dragons fire element is at level 6, the attacks your troop have will be as well.
This game has another thing I'll call "stacking". Say you have one wizard with a LVL 4 ice spell. Put that wizard in a troop with another that has a LVL 9 ice spell. This will give you the ability to use LVL 13 ice spells (only on the field, as allies take turns in battle). Put a healer with LVL 6 light element in with a LVL 5, a LVL 8 and a LVL 3... You'll be able to use LVL 22 healing spells.
The only reason I gave gameplay an 8.5 as opposed to 10, is the lack of controls over the dragons... This is SERIOUSLY going to piss you off. One dragon has 200 HP missing out of say 4,000. Does it need to be healed? NO!!! But the healing dragon doesn't seem to give a damn. He wants his friend to be in tip top shape. Another thing... Say your dragon has LVL 10 fire skills and LVL 1 poison skills. It'll go ahead and try poison more often then you'd think. Stupid bastards...
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CONCLUSION
This is seriously one of those gems that needs to be played. If you're not into strategy RPGs, at least check it out for the music or just to gawk at how great the enemies look. Sure the dragons will make you shake your head in sadness from time to time, but this is how it would be in reality (if dragons actually existed). Teaching a dog to use Fire Breath on ice enemies, and Thunder Blow on earth enemies isn't a sure thing... He's bound to mess it up sometimes.
Story 4.5/5 Sound 4.5/5 Graphics 4.5/5 Gameplay 4/5 Score:
DCEmu Reviews first launched in 2007 as a PSP only review site. It relaunched a couple months later to incorporate Nintendo DS, Wii, Sony PlayStation 3 and Microsoft Xbox 360 reviews and has been a huge success ever since. To help expand the success, DCEmu Reviews and DCEmu Networks is proud to present...DCEmu Games Reviews.
DCEmu Games Reviews will feature game reviews by gamers for gamers! So if you like to write or just like to discuss games with other gamers from all over the world, post up your reviews of the games you have played whether it be previously or recently or just even want to share the love of your favorite games. DCEmu Games Reviews will feature Sony PlayStation 3, PSP, Nintendo Wii, DS, Microsoft Xbox 360 and even Classic game reviews.
By the way, excuse our appearance as we're still patching things up. So what are you waiting for!? Start posting your game reviews to share with everyone to enjoy! As you can also see, we moved all previous game reviews to new forum. So if you have any reviews, post them here as this is the OFFICIAL home of Game Reviews at DCEmu Networks!
Don't forget to check out DCEmu Reviews for all your gaming hardware and accessories news and reviews.
RULES OF DCEMU GAMES REVIEWS:
Post ONLY reviews of games.
Pictures are optional but would be good (no bigger than 500 width)
Include OVERVIEW, REVIEW and CONCLUSION in reviews.
Admin/Mods have the right to edit any reviews without consent.
Disclaimer: All images are property of its rightful owner. By posting a review on DCEmu Games Reviews, the review is for everyone to read and enjoy and holds no responsibility if review is posted outside of DCEmu Games Reviews without authors consent.
The next step on my efforts to port Simon Tatham's Portable Puzzle Collection to the GP2X. This is a a set of 27 addictive logic and puzzle games. Some are old favourites (like sudoku, sliding puzzles and minesweeper) and others you may not have seen before.
This is the fourth beta release of the entire collection of the games, which I call "STPPC2x". This beta has 26 fully-working games, the only remaining one is completely unplayable on the GP2X - mines, a minesweeper clone.
You can download BETA 4 of STPPC2x immediately from the main website: http://www.ledow.org.uk/gp2x/ or from the GP2X archive (which may take a while to change from Beta3 to Beta4).
The full changelog from the previous Beta includes items such as:
- Fixed the crash caused by dragging off the screen in map/pegs/guess (why did nobody tell me about this?!)
- Centered all puzzles.
- Added default configuration saving.
- Added game saving (10 saveslots, use L and R while paused to select slot, Select to save and Vol-/Vol+ to load).
- Fixed timers while paused (only affected mines anyway which still isn't working).
- Revamped all mouse code.
- Saved a bit of memory here and there.
Here, you'll find the latest deals on games whether it be online or instore. If you find any deals or coupons yourself, feel free to post here and let other PSP owners know!
Legend:
AR - After Rebate
B&M - Brick & Motar (store)
BOGO - Buy One Get One...
OOS - Out Of Stock
PM - Price Match
SHIPPED - Shipping included
YMMV - Your Mileage May Vary
**EXPIRED** - Offer no longer available.
To see all the past deals that have expired, visit our Graveyard Game Deals thread.
FPaint is a drawing app for GP2X F200 working with touchscreen.
Features:
- 16 Configurable quick color
- Custom color picker (edit colors.bmp)
- Pen/Eraser tool with custom size
- Color picker tool
- Zoom (slow on big image)
- Undo/Redo
- Loading/Saving image (work with id)
Controls:
- Select: Switch to second/first color
- Start: Exit
- Arrow: Scroll the image (usefull in zoom mode)
- A: Hide the toolbar
- B: Overclock the GP2X CPU by 5 (max is 265)
- Y/X: Zoom in/out when zoom tool is selected
- L/R: Change file id
- Vol+/-: Change pen/eraser size
Start Dev-Cpp (GP2x Version)
Make new Application
There is a button with a Paper and a Plus (Zum Projekt hinzufügen; Add to Project?)
Add SDL_Utilities.cpp
in the main write
#include "SDL_Utilities.h"
Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together
So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.
We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Retro Homebrew/Translations News
Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
As you can see theres quite a few consoles we cover
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.
Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.
Hey everyone, this is my second release for the GP2X. Its a clone of the popular web soccer game; Peg Ball. The players are loaded on elastic and when pulled will ping back into position - sending the ball flying.
The touchscreen provides perfect presice controls. F100 support will be added in the next release.
The game currently only supports 2 players on one console.
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is What Emulators are the Best In the Console Scene ? What im asking is which system has the best emulalator for eash console.
Say for example the PSP has the best PS1 Emulator on any console, congrats Sony :P, now we just repeat the process for snes, n64, gba etc etc etc Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
Bombs Panic is a game designed for the F200 and is a clone of a mini Mario game.
The goal is to drag and drop the bombs in their containment zone (green or black) before they explode.
The game is fully playable, but there are still plenty of things to do and we are working on it.
The source code is provided and you are free to use it and to modify it.
BUT PLEASE, we would really appreciate if you could share your improvement with us.
FOR THIS VERSION, I NEED YOUR FEEDBACK WRT THE LEVEL MANAGEMENT!
Version History
---------------
0.3.0 (02/05/2008)
Level management.
0.2.2 (01/05/2008)
* BUG: Pause mode did not stop the clock
* BUG: When a bomb exploded, it was still possible to drag and drop it in the containment zone!
Read the readme thoroughly before posting that something doesn't work.
I've tried to work around as many weird cuesheet problems as I could but there are probably still going to be some that don't work, so try to look things through before complaining about the emulator being broken. Thanks.
The objective is to advance as much as possible into enemy territory, and to try to survive. Move to the right, shoot down enemies, and don't charge alone! Wait for your army to back you up. Use the different weapons to defeat your foes, and capture their flagpoles until you can't anymore.
Bombs Panic is a game designed for the F200 and is a clone of a mini Mario game.
The goal is to drag and drop the bombs in their containment zone (green or black) before they explode.
The game is fully playable, but there are still plenty of things to do and we are working on it. Nevertheless, we publish this alpha version in the hope to receive feedback for improvements.
The source code is provided and you are free to use it and to modify it.
BUT PLEASE, we would really appreciate if you could share your improvement with us.
SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
For more information on the machine itself, including history and technical specification you can go here : http://www.simcoupe.org
Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.
GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.
What's new in this version ?
- Minor speed improvement ...
- Bug fix in sound volume control
- Bug fix in rom file requester
How to use it ? Everything is in the README.txt file.
ProSystem is the best emulator of Atari 7800 game console, running on Windows system.
It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.
Here is a port on GP2X of the version 1.2 that i had previously ported to PSP.
What's new in this version :
- Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz
- Bug fix in the file requester
- L/R Trigger key can be used in the keyboard settings menu
How to use it ? Everything is in the README.txt file.
For those who haven't seen previous release, DCMO5 is one of the best emulator
of the Thomson MO5 home computer running on many systems such as MacOS,
Windows and Unix.
It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).
GP2X-MO5 is a port on GP2X of the version 11 of DCMO5.
How to use it ? Everything is in the README.txt file.